I KNOW WHAT YOU DID LAST SEASON
As we learned last episode via Raven, the second AI is the only thing that can stop ALIE. The goal: find Luna, install the Flame, save everyone from The City of Light (COL); none of which happens in this episode. This episode is what happens when your past ‘demons’ come back to haunt you… and kill you (I can’t forget kill you). Though at this point the declaration of a looming death shouldn’t be a “spoiler alert” for The 100 – SPOILER ALERT: Someone doesn’t make it out of this episode alive. (DUN DUN DUN)
The ‘Did you hear that?’ Game
Having done the ‘DUN DUN DUN’ already, a ghost story is where I will start. In the cave with the minor characters Nathan, his boyfriend Miller and Harper (blonde girl). Awaiting Clarke and the other’s return, Nathan begins telling a ghost story about a man with a hook who haunts the Ark. He steps outside, a struggle is heard and it is the assumption that he has got in some mythical mischief. Miller goes to check on him and another struggle is heard. Assuming this a joke (for some stupid reason) Harper grows curious, however not for long as she is captured from behind by a scary scaly leather masked man.
The Girl with the Hidden Hand
Walking the streets of Polis, one step behind Ontari as her Flame Keeper/boy toy, Murphy runs into his girlfriend, Emori, acting as merchant in the market. She says she wants in to whatever scheme he’s up to. Pretending not to know her, Murphy secretly asks Emori to meet on the side of the tower. She is let in through the side and in to Flame Keeper’s quarters. She is immediately curious about the first commander carvings on the wall. Murphy notes how it’s just a bunch of religious mumbo jumbo and how he’s pretending to help Ontari keep up her rouse as Commander. Emori questions this, and Murphy explains Ontari is flameless, and even with the flame, wouldn’t know how to install it. Apparently all that talking and information exchange was just foreplay, as they both begin to undress. You get the feeling they are playing with danger here, but unfortunately for Murphy it wasn’t in the ‘get caught porking your girlfriend’ way.
In toe with the other villagers lined up to ask their ‘commander’ Ontari for a favor, a hooded figure (who Murphy recognizes as soon as he speaks) emerges; it’s Jaha. He tells Ontari that she no longer has to be a fake commander, and she can have real power. How does he know Ontari isn’t officially the Commander? Well, Murphy told him (of course) THROUGH Emori. Emori’s fascination with the carvings and her questions were no accident. She is now a COL minion who has no thoughts of her own.
Betrayed, Murphy begs Ontari not to listen to him. Even more betrayed, Ontari holds a knife to Murphy’s chest but, at Jaha’s request, doesn’t kill him. Jaha points out Murphy is likely to have useful information. Ontari orders Murphy to be taken away as a prisoner.
Refusing to Mourn
Rovering around the gang (Clarke, Octavia, Bellamy, Monty, Jasper and Sinclair) bone up a little on their Commander knowledge with the book gifted to Clarke by Titus. They learn that the flame merges with the human mind. As they pull up to Arcadia, they realize it’s a ghost town. Raven and Sinclair get to work examining the flame while the rest of the gang scouts out Arcadia.
Octavia goes into what appeared to be Lincoln’s room. She smells his jacket and freaks out, thrashing all the stuff off of his dresser. Jasper lets her know it’s okay to freak out a little after you’ve lost someone. Not hearing it, Octavia responds, “ A warrior doesn’t mourn the dead until the war is over.” Jasper replies “I wouldn’t know”, likely because they haven’t stopped fighting since they crashed down to Earth. Jasper leaves the room and containing her feelings, Octavia begins looking through Lincoln’s belongings. She finds Lincoln’s old drawing book and in it, conveniently, there is a map which will lead them directly to Luna.
Octavia turns around to leave and Jasper walks back through the door with a bloody head and collapses. The same figure that took Harper then captures Octavia. Leather mask face back at it again.
Seek Higher Things
Back in the lab/garage reading the Commander journal, Raven discovers there’s a verbal way to activate the flame. Clarke tries a few phrases Lexa was partial to, ‘blood must have blood’ and nothing happens. Monty notes the mantra ‘Seek Higher Things’ on the outside of the Commander book and tries it. Nothing still. Realizing a good amount of the book is written in Latin, Sinclair tries his luck at the same phrase in Latin, and BOOM! The Flame’s “spidy senses” start tingling and reaching out for a fresh brain to grab. Before getting too close, Clarke warns them if you take the flame without having the knight’s blood, the flame will take your life.
Walking toward the Creepy Music
Clarke and Monty walk down the deserted hall, I assume looking for the others, as the hall lights flicker and everything’s dark and gloomy (like right out of scary movie I know! It gets better). As Monty and Clarke walk farther down the hall, you can hear creepy childlike music getting louder and louder. As Monty points out, ‘Following the creepy music is a bad idea,’ which is a perfectly sensible phrase you never hear in movies! YES Monty, following creepy music down a deserted creepy hallway is a horrible idea. This is no matter for Clarke as she has a hero complex, and they get close enough to see that the music is coming from a toy carousel, strategically placed on the ground. Moments later, they are surrounded by a red smoke bomb and impaled. Clarke appearing unconscious waits for the masked figure to approach her and then hits him, knocking off his mask. It’s the man that wouldn’t die, the last of his kind, Mountain Man Emerson.
Clarke escapes the smoke and runs outside and meets Bellamy. She realizes Emerson is now enemy number 1. They then walkie Sinclair and Raven to be on the lookout for Emerson…too late. The lights go out in the garage and before they know it, they are fighting Emerson in the dark. Sinclair runs to the garage door to let in light, and as he gets it somewhat cracked Emerson approaches and they fight. Raven watches from inside the rover. Bleeding from the stomach it appeared as though Sinclair has been hurt badly. I would say by the looks of it mortally wounded. Raven jumps out of the rover and tells Sinclair she’s going to get him out of there. Like Raven’s protective father figure, all he keeps repeating is ‘Stay in the rover. Stay in the rover’. Too late for that as well. Sinclair’s last sight is of Emerson dragging Raven away, and then he dies.. I guess it was a good thing he knew Latin and revealed that verbal activation, huh?
Clarke and Bellamy arrive too late and find Sinclair’s body. They realize if everyone else had been killed, Emerson would have left their bodies. Also realizing he must have a walkie at this point and is listening in, they radio Emerson. He agrees if Clarke comes to the air lock (small room where you can control the air) he will let everyone else go. Their lives for her’s (yeah, sure). Bellamy, not letting her go alone, follows behind with plans to shoot Emerson when he can take the shot.
Arriving at the air lock, Emerson has the whole crew tied to the walls inside. Not the dumbest last man, he threatens to slit Octavia’s throat unless Bellamy reveals himself and comes inside the air lock. Threatening Clarke with a gun and getting her to drop to her knees, he comes out of the air lock and closes the door behind him. Locking in all of her friends. He then presses ‘THE RED BUTTON’, which we all know does something bad. In this case, it’s depleting all the oxygen from the air lock.
Holding the gun to Clarke’s head, Emerson wants her to watch as those that she loves die in front of her. He wants Clarke to suffer as he did when he lost his children, the rest of his family and his friends, at Clarke’s hands. As her friends suffocate, Clarke boldly asks Emerson if this is what President Wallace would have wanted. Getting under his skin and distracting Emerson, they get into a scuffle. Clarke ends up on the ground with his hands around her neck, however Emerson decides not to kill her until she watches her friends die. He asks if she has any last words and holding the flame she uses the Latin translation of ‘seek higher things’ to activate it. She then sticks it right into Emerson’s neck. Not having the knight’s blood, you see the flame destroy Emerson immediately. He collapses, blood coming from every orifice in his face.
I have to say, I see a lot of things coming, but I did not see that! Even when they provided hints the whole episode, I had no clue how Clarke was going to get out of Emerson’s death grip. This is why I love this show!
The COL Coalition
Back to Polis. Now that Murphy was taken away and Ontari hungry for power, it didn’t take a genius to know what was going to happen next. Ontari took the key. Standing next to her own stolen throne, at the hand of ALIE who sits in rule, Emori announces that the gates of Polis are now open. They plan to take the Polis inhabitants and send them to the COL.
Through the war isn’t over, Bellamy finds Lincoln’s wrapped body and presents it to Octavia for her final goodbyes. They have a grounder style funeral for Sinclair and Lincoln in which they set their bodies a flame. Barely letting the flames touch their bodies, Octavia announces that it’s time to go find Luna. She’s obviously having a hard time.
Barely able to walk, Raven wants to stay behind in Arcadia and find a way to beat ALIE from the inside, as she remembers ALIE uploaded herself into Arcadia’s main system. Monty an emotional wreck after killing his mom, also agrees to stay behind with Nathan, Miller and Harper as protection.
Off to find Luna will be – Octavia, who hates Bellamy, Jasper who hates Clarke as well as Clarke and Bellamy, who despite their shortcomings are just trying to save their people. With this combo the next new episode of The 100, airing Thursday 5/5 at 9:00pm, promises to be a doozy!